Well it has been a while, since the last devlog that we have written. Not because of the lack of things to say, but rather due to the lack of time to actually try to write down some thoughts on how the game is moving forward and what are our plans for the weeks ahead. […]
Upside-Down Dimensions UPDATE #8 Well, time for a new upgrade. The good thing is that bugs are harder to solve and harder to find, which is quite normal in the process of stabilizing the game. Each time that we have to work on solving the bugs that we have still open, we are […]
Another week bring us right into the start of autumn, that is one of the seasons featured in the game, as both characters are split by space and time, while one lives in spring, the other stands at the doors of autumn, allowing us to play with different settings and different colors […]
UPDATE #4 Well, weeks are short when you work so hard trying to bring the best game experience our game and make all players that have trusted in us by buying our early access version like each week a little bit more the game, and indirectly our work as developers. The development in the […]
Well. more than a year ago, we failed our campaign to get the funding needed to make our game a reality and allow us to dedicate all our efforts into trying to bring the best game our craft could allow us to do. But, a Kickstarter failure is not the end of a dream. It […]
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When you are made of paper, you have to be careful with the elements water, fire and air, or specially the wind, as it can a very dangerous enemy/obstacle or a very powerful ally. In this case, we are going to focus on one of the mechanics that we have been fine tuning and that […]