Although we have not been very active on the blog ( which we will try to make more active), we have not stopped development on Upside-Down Dimensions, as we are fully committed with making the game come to reality during 2016.

We have been expanding on the the first world environment and mechanics as to be able to have it reach a 4 hours gameplay target, which we will think will introduce a very fun challengeĀ for all the players interested in the game.

If you havenĀ“t yet followed us on twitter or on instagram, please do so, as we are trying to have an weekly update to showcase the progresses made.

hydra Hydra News, Upside-Down Dimensions

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