DEVBLOG #2: The Tornado powerup

One of the things that we wanted, right from the beginning of the development, was the ability to use powerups within the game that could be used to enhanced the actions and the combat moves of the characters. We thought that it could give plenty of very interesting possibilities in the gameplay, because of the…

Read more

Moving forward

Although we have not been very active on the blog ( which we will try to make more active), we have not stopped development on Upside-Down Dimensions, as we are fully committed with making the game come to reality during 2016. We have been expanding on the the first world environment and mechanics as to…

Read more

Telling a game with movie posters

We have always the idea to try to find different ways to promote our game, than the traditional ones, that most of the other developers were using, and we remembered about a couple of tests that we had previously done with movie posters. So we we put ourselves the following question how could we be Telling…

Read more

Promo Art Attack #3: SCREAM

  If you have been reading us, or follwing us on the social networks, you will see that we use classical art to play around with the concept of they could be thinking at the time  where they were made, as to find the life behind the painting. We call it Promo Art Attack, and…

Read more