Devlog: Upside-Down Dimensions: Combat camera

Upside-Down Dimensions

UDD Devlog


It has been while we didn´t had time to upload new material, but closing more than one game at the time has its drawbacks. In the fine tune process, we have seen that during the combat we needed to close on the characters as to be able to show in more detail what was going on, or the combat was more complex than it should be. Now, when enemies are in reached, the camera moves closer to Ryuu or to Keiko as to let the player see in more detail what is happening. What do you think? Share your comments with us and help us move forward with a great game experience.



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